Archive for the Battleground Category

Slowly progressing

Posted in Battleground, Druid, PvP, World of Warcraft, WotLK on September 3, 2009 by sheldreyn

Switched most of Aghorn’s gear / enchants to use Stamina instead of Intellect / Mana. Went from ~450 HP to ~760 HP. My survivability, greatly increased since then. I do however run out of mana more often than I used to, but I have to admit that an half full mana pool is useless when you’re dead.

I also bought enchanting formula : greater stats for 2k… Yes that was expensive, but since the scrolls go for around 300g each, I expect that I’ll be covering that fee before I hit lvl 30 (where I’ll be able to enchant items ilvl 35) Until then I expect to use at least 4 other chest piece. So if manage to sell 2 or 3 scrolls, I’ll be saving money if I had bought all the scrolls.


This is the latest achievement I got. A guild member was surprise that I managed to get it at only level 13.

I’ve seen a few asshat that QQ about lowbies being part of their team, I have one thing to say to them : look at yourself before complaining. In one game some dude was whining  that we had too many lowbies, he was lvl 19 and yet, despite being a druid like myself, I had more HP and mana than he did. Sure he ended with more dmg than I did, but on the other hand I healed for more than his total dmg.

Its not because your are a lowbie that you can’t be an assets to your team. Know your role and you are more likely to help your team win.

Teamwork is important
The last game I played last night somehow pissed me off. There 4 ally guarding the flag. I’m with a shaman (18) and a warrior (17). None of them seems to want to run the flag (they waited idle for more than a minute). So I decide to go in, hoping they’d provide some type of cover / heals. I drop a stunning bomb, pick up the flag, start running, enter the tunnel, 10 feet in I die. I didn’t received any support all…

Heck, 1 heal and 1 enemy busy on the warrior is all I needed to be able to escape, but no I didn’t get that and we couldn’t even take the flag out of the flag room. Teamwork is important.


Is there a match making system ?

Posted in Battleground, Druid, PvP, World of Warcraft, WotLK on August 28, 2009 by sheldreyn

Played 3 more games last night, lost all of them. I don’t know why but each and every alliance team we faced had at least 5 people at level 19 whereas in our games, I got 1 game where we had 3 lvl 19. Moreover, those lvl 19 that we faced were twinks. You can tell that when an autoshot takes 1/4 of your life bar.

The 1st game, we managed to score once, the two others, we were so outclassed that we could barely defend our own flag with everyone in defense. What sucks is there doesn’t seem to be a distribution of the players that queue up. It rather looks like it’s a round-robin where teams are formed as people queue up. Why not just ‘try’ to have people within 2 lvls matched up together, heck there’s constantly 10 WSG going on on my battlegroup and queue times are under 2 minutes average. I’d rather wait 2 more minutes if the games were to be more balanced.

I’m starting to consider switching my mana / intellect enchants to stam enchants, so that way I can live longer. But then what good living is when you’re oom ?

Ho and I managed to snatch that achievement despite the loss streak.not_so_fast

In the second game we played I came a cross a really good paladin on the ally side, sucks that I forgot his name though, but despite being a twink he was really skilled. He mastered the use of hand of freedom perfectly, as he always seemed to use it just as I was about to root him. However, that player was also exploiting the terrain when he could (there is a spot you can reach on the ally side of WSG over the tunnel entrance, where you cannot be reached unless you know where to wall-jump to get there), that means he could get there and kill anyone that tried to climb without fear of retaliation (you can’t attack him but he can).

Glad to have helped

Posted in Battleground, Druid, PvP, World of Warcraft, WotLK on August 26, 2009 by sheldreyn

Drunkshooter from realm Terrokar had luck on his side last night. We started WSG with no less than 5 lvl 19, 2 lvl 18, 1 lvl 15 and myself (level 12 at the time).

Such a combination could only mean that if we played right, we would be decimating the alliance and this is precisely what we did. For we won 3-0 and moreover,  Drunkshooter got the ironman achievement (3 caps in the same game without dying). I sticked to him most of the game and kept him alive without much problem (he’s pretty well geared and the ally we face made the mistake of not going for me).

1 cap, 2 caps, and 3 caps later he got his achievement and on my side I dinged level 13.

WSG record so far : 15-17

There’s jerks everywhere

Posted in Battleground, Druid, PvP, World of Warcraft, WotLK on August 25, 2009 by sheldreyn

Played a few more matches over the last week. Some games were very fun, others were a long and painful experience. Two nights ago I saw that people can be real jerks at time.

Darkpaladin from realm Ghostlands (couldn’t armory him), was heading towards the ironman achievement (3 caps without dying within the same game). He was at 2 caps already without dying. We were dominating the alliance quite easily on that game (at least, this is the impression I got from the field) and we were already controlling the flag for the final cap. Frankenboner from the Undebog realm was running the flag. No allies were close to him, so Darkpaladin asked him if he could cap the flag so he could get the achievement. We all wanted him to get it, but boner being a smartass decided otherwise.


Gratz Frankeboner, you joined my wall of shame.

On a lighter note, I managed to get my 1000th Honorable Kill last night.


Healing isn’t everything

Posted in Battleground, Druid, PvP, World of Warcraft, WotLK on August 12, 2009 by sheldreyn

Had few more matches over the last two evenings. I had the belief that what made the difference was how much people work together. This could easily be displayed in healing done and  the damage done versus the opposing forces. Well, I was proven wrong. In the consecutive games, where we lost the first game I ended up first in healing while some of my team mates had impressive numbers in terms of damage done compared to the alliance:


And yet, in the second game, where I barely had to heal and my team we won the match:healing_win

Lesson learned : you can’t do everything by yourself, your teammates must also support you, if you keep healing them when they just defend the midfield (as it happened in game one) you will loose most of the time.

On the other hand, if your team focus and work hard, you might not even have to heal that much.

Those games also game me the occasion to rack up a few more HKs:


As well as completing some other Achievements:wsg_expedience not_in_my_house

Ho and sometimes, you came upon names that gives you a smile :


After all these games, my record in WSG is 8-10-0.

Rough Weekend

Posted in Battleground, Druid, PvP, World of Warcraft, WotLK on August 10, 2009 by sheldreyn

Played a few more games over the Weekend. 2 wins 4 losses, if I recall correctly. I managed to snatch some of the easier achievements: make_love_not_war know_thy_enemy100hk

I had the occasion of meeting a few good players over these battles. And despite the end results (4 losses), I can still appreciate their skill. I also had the honor of meeting the best prick I’ve seen in a battleground since I started this project. Mysticroots from realm Blood Furnace. This gentlemen had his own opinion of lowbies trying to level through BGs. 


I’d like to salute Deathlook from Shatterred Halls as well as Salastus from Velen, these 2 people proved that Mysticroot was just a big mouth. : Deathlook ended the BG with the most DMG done / and Killing Blows. Salastus ended up 1st in healing (he was really good, despite his level 12). I on my part ended 2nd on healing, despite my level 11. Our nice prick, ended 3rd on healing while being level 19.

Off to a nice start

Posted in Battleground, Druid, PvP, World of Warcraft, WotLK on August 7, 2009 by sheldreyn

Aghorn had is 2 first matches in Warsong Gulch last night. I was expecting to face long queue times between each game. This was one of my biggest fear when starting this project, if I’d had to wait 30 to 45 minutes per game, the project would have been killed quite quickly. I came out that the first game was instantly offered to me the moment I queued. And the second game was around 1 minute in queue. If this is the kind of queue I’ll be facing all along, this is excellent as it won’t hamper the leveling process too much.

As the first game started, I was quickly greeted by my first achievement:


Ho so quickly? But I was still in the flag room! As I knew I haven’t got my bear form yet, I knew I wasn’t fit for carrying the flag, so I opted to stay in defense and heal / help people with me. The strategy worked just fine, as I had to defend our flag on a few occasions. Luckily for me I wasn’t alone in the flag room, so it was just a matter of keeping my partner up while he dealt with the invaders.

First flag capped for us! Yes! More invaders, all dealt with promptly. Second Flag capped, only 1 more left. If we can hold our defense as we did, we might score a perfect game. Third flag came in as fast as the second did, giving us victory and two other achievements to boot:


Later in the evening I had the time to log on and play another match. This time, we went all offense to start. I would have stayed in defense, but since someone else said we should be “all O” I’d ended up alone to defend the flag. Something which I know that at level 10 is asking for suicide. So I followed the group across the battlefield.

At some point an holy pally, a mage and I were outdistanced by higher level folks (those that had access to travel forms). So the three of us stucked together as we’ve been spotted by a duo of ally. Without even speaking to each other, the pally and I knew what we had to do to survive : keep our mage friend alive. This is precisely what we did, regardless of the damage he was taking. Once the enemy was dispatched, the mage took the time to thank us for the heals. Its nice to see when your help is recognized.

By that time our speed group (those that had access to travel forms) we already on their way back to bring the flag home. We knew we’d have to recover ours on the way back, but I was confident we’d be able to get it if our mage would come across their flag carrier.

We met our flag carrier midfield, he was heading towards the alliance’s carrier. A quick Heal over Time on him and then we followed him. If he were to take on the flag carrier, I’d have to make sure he’d live through.

Visibly, the alliance wasn’t working as a team as well as we do, for taking the flag from their hands was pretty easy. Flag was capped a few seconds later.

I stayed in defense afterwards, expecting to have a few intruders which we did and dealt with. This allowed me to get another achievement (the last of the evening) :


The game ended nearly as quickly as the first game, again with a perfect score.

All in all, this was quite fun, the exp gain isn’t that big (351 exp per flag cap), since a game lasts a maximum of 20 minutes, that’s around 3k exp / hour. Its definitely less than what can be achieved by questing and grinding. I suppose blizzard will make some adjustment, after all they already stated they are watching the situation closely and that such a change would be very trivial.

I’ll definitely keep that project alive based on what I saw so far.