Archive for the Cataclysm Category

Cataclysm brought revamped zones and I love it !

Posted in Cataclysm, Death Knight, World of Warcraft on November 25, 2010 by sheldreyn

Since the Cataclysm, many zones have been revamped. Silverpine Forest is one of these zone. So, I took Frostshizzle and headed him towards that zone to see the extent of the changes.

I would describe them as epic, from the start to the end, the flow and lore of the quests is just that good. I’d say even better than the death knight starting quests.

I always felt that the starting areas were pretty weak in terms of immersion, making you feel "important", not just beign a random horde member. The new quests puts you at the center of the action and combined with judicious use of phasing makes you really feel like you are changing the world.

There are some really fun and cool quests to be done : the murloc bombing run comes to mind. My only gripe would be that this quest isn’t a daily quests.

The story is also great, the ties with the worgen, them joining the alliance, really brings back the "war" in warcraft.

All in all I had a great time doing those quests, you should definitely do them if you haevn’t

The Cataclysm fallacy

Posted in Cataclysm, Healing, World of Warcraft on August 28, 2010 by sheldreyn

Let me start by saying that I really hope to be proven wrong, for if what I am about to discuss ends up to be true, the consequences could be disastrous.

Blizzard often stated that they want healer’s Mana to be meaningful in Cataclysm, and in order to do so, they will put in place mechanism that will force DPS to make sure to avoid unnecessary damage or else the healer will soon run out of mana.

I will focus on non raid content as even by blizzard’s own account, the majority of players aren’t raiding just yet (heck a while back they stated only 10 % of the new players go past level 10)

On paper, this idea sounds goods as it spreads the accountability of the group’s success across every team member, not just the healer and the tank as it is now. (How many times have you been part of a group where the tank and healers could have duo’ed the instance? I know that it happens pretty fairly often once they overgear the content)

The problem with wrath is that the dungeon finder arrived at a moment where most healer / tanks were already overgeared (except for IIC 5 mans). The perverse effect being that new dps players never actually learned to play “right”.

When cataclysm will be shipped those players will point towards the healer for their own failure.

If healing could be a stressful job on harder heroics, it will be on each and every one.

I’m not sure which class I’ll be playing first when cataclysm hits the shelves. My main is a holy pally, my DK is a tank, my retired warrior might end up being the first toon I’ll play if healing gets to be the pain I fear it will be.